— ROLE
3d artist
— DATE
spring 2019
Product rendering and visualization has been my primary work for the past three years.
I used this project as a personal challenge to demonstrate the confidential work I spend most of my time on.
I created this project from scratch – modeled the headphones, build the materials, lit the scenes. For more info, check out my look dev process doc.
Built to be seen up close.
Made with 100% procedural materials,
for great quality near and far.
I utilized Substance to build most of the materials, including this weave and the leathers.
A Vray hair system adds fuzzy irregularity to the inner cloth earcup.
Nested perpendicular/parallel shaders create the colorful iridescent effect.